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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


Lorne Lanning, Oddworld Inhabitants
Frank Lantz, area/code
Nicole Lazzaro, XEODesign
Marc LeBlanc, Mind Control So ware
Tim Lee, Whyville
Nick Lefevre, Konami of America
Richard Lemarchand, Naughty Dog
Ethan Levy, PlayFirst
Rich Liebowitz, Union Entertainment
Starr Long, NC So
Sus Lundgren, PLAY Research Group
Michael Mateas, University of California, Santa Cruz
American McGee, Spicy Horse Games
Jane McGonigal, The Institute for the Future
Jordan Mechner
Nikita Mikros, Tiny Mantis Entertainment
Sco Miller, 3D Realms
Peter Molyneaux, Lionhead Studios
Alan R. Moon
Minori Murakami, Namco
Janet Murray, Georgia Institute of Technology
Ray Muzyka, BioWare
Dan Orzulak, Electronic Arts
Trent Oster, BioWare
Rob Pardo, Blizzard Entertainment
Celia Pearce, Georgia Institute of Technology
David Perry, Gameconsultants.com
Sandy Petersen, Ensemble Studios
Chris Plummer, Electronic Arts
Rhy-Ming Poon, Activision
Kim Rees, Periscopic
Stephanie Reimann, Nintendo
Neal Robison, Vivendi Universal Games
John Rocco
Bill Roper, Flagship Studios
Kate Ross, Wizards of the Coast
Rob Roth
Jason Rubin
Chris Rubyor, Petroglyph
Susana Ruiz
Katie Salen, Gamelab Institute of Play
Kellee Santiago, thatgamecompany
Jesse Schell, Carnegie Mellon University
Carl Schnurr, Activision
Steve Seabolt, Electronic Arts
Bruce C.


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