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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

Shelley, Ensemble Studios
Tom Sloper, Sloperama Productions
Warren Spector, Junction Point Studios
Jen Stein, USC School of Cinematic Arts
Michael Sweet, AudioBrain
Steve Swink, Flashbang Studios
Chris Taylor, Gas Powered Games
Brian Tinsman, Wizards of the Coast
Eric Todd, Electronic Arts
Kurosh ValaNejad, USC EA Game Innovation Lab
Jim Vessella, Electronic Arts
Jesse Vigil, Psychic Bunny
Steve Weiss, Sony Online Entertainment
Jay Wilbur, Epic Games
Dennis Wixon, Microso Games User Research
Will Wright, Electronic Arts
Richard Wycko?¬? , Pandemic Studios
Eric Zimmerman, Gamelab
We would also like to thank our editors and agents
at Elsevier, Morgan Kaufmann, CMP, and Waterside
Productions:
Dorothy Cox, CMP Books
Danielle Jatlow, Waterside Productions
Georgia Kennedy, Elsevier
Laura Lewin, Elsevier
Carol McClendon, Waterside Productions
Jamil Moledina, CMP Books
Dawnmarie Simpson, Elsevier
Paul Temme, Elsevier
And, of course, all of our students at the University of
Southern California.
xvi Acknowledgments
xvii
Playtesting and prototyping photos by Tracy
Fullerton and Chris Swain unless otherwise noted
Diagrams and illustrations by Tracy Fullerton unless
otherwise noted
Images from You Don??™t Know Jack?„? courtesy of
Jellyvision??”?© Jellyvision, Inc.


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print 'Szkolenie zarządzanie czasem 1171501607' . "\n"; print 'oczyszczanie ścieków 1171501606' . "\n"; print 'ubezpieczenia samochodu kalkulator 1171501693' . "\n"; print 'komornik Jastrzębie 1171501754' . "\n"; print 'Bonsai 1171501738' . "\n";