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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


xviii Image Credits and Copyright Notices
xix
One of the most di?¬? cult tasks people can perform,
however much others may despise it, is the invention
of good games.
??” C.G. Jung
Games are an integral part of all known human
cultures. Digital games, in all their various formats
and genres, are just a new expression of this ancient
method of social interaction. Creating a good game,
as noted in the Jung quote above, is a challenging task,
one that requires a playful approach but a systematic
solution. Part engineer, part entertainer, part mathematician,
and part social director, the role of the
game designer is to cra a set of rules within which
there are means and motivation to play. Whether we
are talking about folk games, board games, arcade
games, or massively multiplayer online games, the
art of game design has always been to create that
elusive combination of challenge, competition, and
interaction that players just call ???fun.???
The cultural impact of digital games has grown to
rival television and ?¬? lms as the industry has matured
over the past three decades.


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