On
their website, the IGDA lists over 200 programs that
o?¬? er game design courses or degrees in North America
alone. Furthermore, Game Developer magazine puts
out an annual career guide bonus issue to connect the
study of game development to the practice of it.
In addition to our experience designing games for
companies such as Disney, Sony, Sega, and Microso ,
the authors of this book have spent twelve years
teaching the art of game design to students from a
variety of di?¬? erent backgrounds and experience levels
and have established a game design curriculum
for the interactive media degrees at the USC School
of Cinematic Arts. In this time, we have found that
there are pa erns in the way that beginning designers
grasp the structural elements of games, common
traps that they fall into, and certain types of exercises
that can help them learn to make be er games. This
book encapsulates the experience we have gained
by working with our students to design, prototype,
and playtest hundreds of original game concepts.
Introduction
Our students have gone on to jobs in all areas
of the game industry, including game design, producing,
programming, visual design, marketing, and
quality assurance.
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