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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

It??™s
important to remember that what has made games
such a long-lasting form of human entertainment is
not intrinsic to any technology or medium but to the
experience of the players.
The focus of this book will be on understanding
and designing for that player experience, no ma er
what platform you are working with. It is what we
call a ???playcentric??? approach to game design, and it
is the key to designing innovative, emotionally engaging
game experiences. In the ?¬? rst chapter of this section,
we??™ll look at the special role played by the game
designer throughout the process, the designer??™s relationship
to the production team, the skills and vision
a designer must possess, and the method by which a
designer brings players into the process. Then we will
look at the essential structure of games??”the formal,
dramatic, and dynamic elements that a designer must
work with to create that all-important player experience.
These are the fundamental building blocks of
game design, and they provide an understanding of
what it takes to create great games.
Since there have been games, there have been game
designers.


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