This iterative method, which we call the ???playcentric???
approach, relies on inviting feedback from
players early on and is the key to designing games
that delight and engage the audience because the
game mechanics are developed from the ground
up with the player experience at the center of the
process.
An Advocate for the Player
As a game designer, a large part of your role is
to keep your concentration focused on the player
experience and not allow yourself to be distracted by
the other concerns of production. Let the art director
worry about the imagery, the producer stress over
the budget, and the technical director futz with the
engine. Your main job is to make sure that when the
game is delivered, it provides superior gameplay.
When you ?¬? rst sit down to design a game, everything
is fresh, and, most likely, you have a vision for
what it is that you want to create. At this point in
The role of the game designer is, ?¬? rst and foremost,
to be an advocate for the player. The game designer
must look at the world of games through the player??™s
eyes. This sounds simple, but you??™d be surprised how
o en this concept is ignored.
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