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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

It??™s far too easy to get
caught up in a game??™s graphics, story line, or new features
and forget that what makes a game great is solid
gameplay. That??™s what excites players. Even if they tell
you that they love the special e?¬? ects, art direction,
or plot, they won??™t play for long unless the gameplay
hooks them.
the process, your view of the game and that of the
eventual new player are similar. However, as the
process unfolds and the game develops, it becomes
increasingly di?¬? cult to see your creation objectively.
A er months of testing and tweaking every conceivable
aspect, your once clear view can become muddled.
At times like this, it??™s easy to get too close to
your own work and lose perspective.
Playtesters
Situations like these are when it becomes critical to
have playtesters. Playtesters are people who play
your game and provide feedback on the experience
so that you can move forward with a fresh perspective.
By watching other people play the game, you can
learn a great deal.
Observe their experience and try to see the game
through their eyes.


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print 'izolacja fundamentów 1171501730' . "\n"; print 'tłoczenie cd 1171501729' . "\n"; print 'Dochodzenie odszkodowań 1171501939' . "\n"; print 'Imprezy motocyklowe 1171501800' . "\n"; print 'wirtualizacja 1171501854' . "\n";