SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 61 | Next

Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


Throughout this book, we o en refer to the game
designer as a single team member, but in many cases
the task of game design is a team e?¬? ort. Whether
there is a team of designers on a single game or a collaborative
environment where the visual designers,
programmers, or producer all have input to the design,
the game designer rarely works alone. In Chapter 12
on page 348 we will discuss team structures and how
the game designer ?¬? ts into the complicated puzzle
that is a development team.
Process
Being a game designer o en requires working under
great pressure. You??™ll have to make critical changes to
your game without causing new issues in the process.
All too o en, a game becomes unbalanced while trying
to correct an issue because the designer gets
1.4 Team meeting
too close to the work, and in the hopes of solving
one problem, introduces a host of new problems.
But, unable to see this mistake, the designer keeps
making changes, while the problems grow worse, until
the game becomes such a mess that it loses whatever
magic it once had.
Games are fragile systems, and each element is
inextricably linked to the others, so a change in one
variable can send disruptive ripples throughout.


Pages:
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73
print 'interrisk 1171501662' . "\n"; print 'uniqa 1171501663' . "\n"; print 'Cagiva 1171501804' . "\n"; print 'Udar mózgu 1171501760' . "\n"; print 'Viagra 1171501573' . "\n";