You??™ve developed an eye for visual composition.
If you are a writer, you??™ve learned to read critically.
And if you want to be a game designer, you need
to learn to play with the same conscious sensitivity
to your own experience and critical analysis of the
underlying system that these other arts demand.
The following chapters in this section look at the
formal, dramatic, and dynamic aspects of games.
Together, the concepts in these chapters form a set
of tools that you can use to analyze your gameplay
experiences and become a be er, or more articulate,
player and creative thinker. By practicing these skills,
you will develop a game literacy that will make you
a be er designer. Literacy is the ability to read and
write a language, but the concept can also be applied
to media or technology. Being game literate means
understanding how game systems work, analyzing
how they make meaning, and using your understanding
to create your own game systems.
We recommend writing your analysis in a game
journal. Like a dream journal or a diary, a game journal
can help you think through experiences you??™ve had
and also to remember details of your gameplay long
a erwards.
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