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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

Analyze why
one moment of gameplay stands out and not another.
Commit to writing in your game journal every day.
Creativity
Creativity is hard to quantify, but you??™ll de?¬? nitely
need to access your creativity to design great games.
Everyone is creative in di?¬? erent ways. Some people
come up with lots of ideas without even trying. Others
focus on one idea and explore all of its possible facets.
Some sit quietly in their rooms thinking to themselves,
while others like to bounce ideas around with a group
and ?¬? nd the interaction to be stimulating. Some seek
out stimulation or new experiences to spark their
imaginations. Great game designers like Will Wright
tend to be people who can tap into their dreams
and fantasies and bring those to life as interactive
experiences.
Another great game designer, Nintendo??™s Shigeru
Miyamoto, says that he o en looks to his childhood and
to hobbies that he enjoys for inspiration. ???When I was
a child, I went hiking and found a lake,??? he says. ???It
was quite a surprise for me to stumble upon it. When
I traveled around the country without a map, trying
to ?¬? nd my way, stumbling on amazing things as I went,
I realized how it felt to go on an adventure like this.


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