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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

The playcentric approach we will
illustrate in this book focuses on involving the player
in your design process from conception through
completion. By that we mean continually keeping
the player experience in mind and testing the
gameplay with target players through every phase of
development.
Se ing Player Experience Goals
The sooner you can bring the player into the equation,
the be er, and the ?¬? rst way to do this is to set ???player
experience goals.??? Player experience goals are just
what they sound like: goals that the game designer
sets for the type of experience that players will
have during the game. These are not features of
the game but rather descriptions of the interesting
and unique situations in which you hope players will
?¬? nd themselves. For example, ???players will have to
cooperate to win, but the game will be structured so
they can never trust each other,??? ???players will feel
a sense of happiness and playfulness rather than
competitiveness,??? or ???players will have the freedom
to pursue the goals of the game in any order they
choose.


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