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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


A Playcentric Design Process 11
12 Chapter 1: The Role of the Game Designer
Designers You Should Know
The following is a list of designers who have had a monumental impact on digital games. The list was hard to
?¬? nalize because so many great individuals have contributed to the cra in so many important ways. The goal
was not to be comprehensive but rather to give a taste of some designers who have created foundational
works and who it would be good for you, as an aspiring designer yourself, to be familiar with. We??™re pleased
that many designers on the list contributed interviews and sidebars to this book.
Shigeru Miyamoto
Miyamoto was hired out of industrial design school by Nintendo in 1977. He was the ?¬? rst sta?¬? artist at
the company. Early in his career he was assigned to a submarine game called Radarscope. This game
was like most of the games of the day??”simple twitch-game play mechanic, no story, and no characters.
He wondered why digital games couldn??™t be more like the epic stories and fairy tales that he knew and loved
from childhood. He wanted to make adventure stories, and he wanted to add emotion to games.


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