Step 4: So ware Prototype(s)
?· When you have your prototyping team in place,
you can begin creating rough computer models
of the core gameplay. O en there are several
so ware prototypes made, each focusing on different
aspects of the system. Digital prototyping
is discussed in Chapter 8 beginning on page 213.
(If possible, try to do this entirely with temporary
graphics that cost very li le to make. This will
save time and money and make the process go
faster.)
?· Playtest the so ware prototype(s) using the process
described in Chapter 9.
?· When the so ware prototype(s) demonstrate
working gameplay that achieves your player experience
goals, move on to the documentation step.
Step 5: Design Documentation
?· While you have been prototyping and working on
your gameplay, you have probably been compiling
notes and ideas for the ???real??? game. Use the
knowledge you??™ve gained during this prototyping
stage to write the ?¬? rst dra of a document that
outlines every aspect of the game and how it
functions.
?· This document is usually called the design document,
but recently, many designers have moved
away from static documents toward online design
wikis because of their ?¬‚ exible, collaborative
nature.
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