A design wiki is a great collaboration tool
and living document that changes and grows with
the production.
Step 6: Production
?· Work with all of the team members to make
sure each aspect of the design is achievable and
correctly described in the design document.
?· Narrow down the list to the top three.
?· Write up a short, one-page description each of
these ideas, sometimes called a treatment or concept
document.
?· Test your wri en concepts with potential players
(you might also want to create rough visual mockups
of your ideas at this stage to help communicate
the ideas).
Step 2: Physical Prototype
?· Create a playable prototype using pen and paper
or other cra materials.
?· Playtest the physical prototype using the process
described in Chapters 7 and 9.
?· When the physical prototype demonstrates
working gameplay that achieves your player experience
goals, write a three- to six-page gameplay
treatment describing how the game functions.
Step 3: Presentation (Optional)
?· A presentation is o en made to secure funds
to hire the prototyping team. Even if you do not
require funding, going through the exercise of
creating a full presentation is a good way to think
through your game and introduce it to the team
members and upper management for feedback.
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