Can you create a paper
version of your digital game? Can you design a short version of a game that will last much longer in its ?¬? nal
form? Can you test the interaction pa ern of a massively multiplayer game with just a handful of players?
In the iterative design process, the most detailed thinking you need at any moment is that which will get
you to your next prototype. It is, of course, important to understand the big picture as well: the larger conceptual,
technical, and design questions that drive the project as a whole. Just be sure not to let your design
get ahead of your iterative research. Keep your eye on the prize, but leave room for play in your design, for
the potential to change as you learn from your playtesting, accepting the fact that some of your assumptions
will undoubtedly be wrong.
The project team continued to develop the paper prototype, seeking the balance between cooperation
and competition that would become the heart of the ?¬? nal gameplay. We re?¬? ned the base rule set??”the actions
a player can take each turn and the outcomes that result.
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