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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

The answer is given at the end of this article. Now let??™s see
how well our de?¬? nition applies.
Is It Fun?
There are several things that help make this puzzle fun.
?· Novel: Puzzles are a form of play. And play starts by suspending the rules of everyday life,
giving us permission to do things that are not practical. Folded le ers certainly don??™t have any
practical value. They take something familiar and give it a novel twist??”a good way of inviting you
to be playful.
?· Not too easy, not too hard: Puzzles that are too easy are disappointing; puzzles that are too hard
are discouraging. You know there are only 26 le ers in the alphabet, so it seems that this puzzle
can??™t be too di?¬? cult. In fact this puzzle is hard enough that many people never get the answer.
Nonetheless, the perceived lack of di?¬? culty helps keeps you interested.
?· Tricky: To solve this puzzle, you must change how you interpret the picture. Personally, I enjoy
puzzles that involve such perceptual shi s.
But, like beauty, fun is in the eye of the beholder. What may be fun for one person may be torture for
another.


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