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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


Character
Within the last 25 years, games have begun to address
another potential tool for engagement, and that is the
notion of character. In traditional storytelling, characters
are the agents through which dramatic stories
are told, and they can function this way in games as
well, providing a way for us to empathize with the
situation and live vicariously through their e?¬? orts.
But characters in games can also be vessels for our
own participation, entry points for us to experience
situations and con?¬‚ icts through the guise of a mask
we create and direct. Character is a useful tool for
dramatic engagement in games, and many games,
especially digital games, have explored this area of
potential.
2.11 Monopoly 2.12 The Evolution of Mario
2.13 Final Fantasy VIII??”dramatic story elements
Story
Lastly, some games engage players emotionally
by using the power of story within or surrounding
their formal elements. Story di?¬? ers from premise
in its narrative qualities. A premise need not
go anywhere from where it begins, while stories
unfold with the game. How story can be integrated
into gameplay is an ongoing and fairly contentious
debate.


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