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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

How much story is too much? How li le
is too li le? Should gameplay change the story?
Should story dictate the gameplay? There is no one
answer to these questions, but it??™s clear from the
interest of both players and designers that story
integrated with play can create powerful emotional
results.
Exercise 2.8: Story
Have any stories within a game ever gripped you,
moved you emotionally, or sparked your imagination?
If so, why? If not, why not?
Dramatic Elements
The games you picked in Exercise 2.1 on page 26 almost
certainly have one or more of the elements described
previously as a part of their design. We call these the
???dramatic elements??? of games because they engage
the players emotionally by creating a dramatic context
for the formal elements. In Chapter 4 on page 86 we??™ll
look at each of these more closely and discuss how
you can use dramatic elements to create meaningful
game play experiences for your players.
Engaging the Player 41
42 Chapter 2: The Structure of Games
The Sum of the Parts
they will respond in interaction with other elements.


Pages:
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print 'Dochodzenie odszkodowań 1171501939' . "\n"; print 'Błędy medyczne 1171501940' . "\n"; print 'buty lacoste 1171501869' . "\n"; print 'bonsai 1171501810' . "\n"; print 'allianz direct 1171501659' . "\n";