The last player to move is the
winner.
Identify the formal elements of this game:
?· Players: How many? Any requirements? Special
knowledge, roles, etc.?
?· Objective: What is the objective of the game?
1.
2.
3.
4.
Now that we have created a de?¬? nition, the ?¬? rst thing
we want to do is look beyond it. There is a realm of possibilities
for game designers that exists on the edges
of what we consider to be games. We have already
mentioned online environments such as World of
Warcra and simulations such as The Sims, but there
are also ???serious games,??? such as Darfur is Dying, a
game about the genocide in Darfur, or September
12th, a simulation about the futility of direct militaristic
response to terrorism, that take on serious themes
and use some of the formal and dramatic elements
of games to engage players with those themes. Some
people would not call these games, but it is possible
that these, and other experimental game designs, will
point the way to new forms of play and interactivity.
44 Chapter 2: The Structure of Games
?· Procedures: What are the required actions for
play?
?· Rules: Any limits on player actions? Rules regarding
behavior? What are they?
?· Con?¬‚ ict: What causes con?¬‚ ict in this game?
?· Boundaries: What are the boundaries of the
game? Are they physical? Conceptual?
?· Outcome: What are the potential outcomes of
the game?
Does the game have dramatic elements? Identify
them:
?· Challenge: What creates challenge in the game?
?· Play: Is there a sense of play within the rules of
the game?
?· Premise/Character/Story: Are these present?
What types of dramatic elements do you think
might add to the game experience?
Conclusion
largest problems facing the game industry today.
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