Our goal in this taxonomy exercise is to provide
a starting point. It is not meant to constrict
you as a designer. Having said that, terminology is
key. The lack of a single vocabulary is one of the
Designer Perspective??• American McGee
Creative Director, Spicy Horse Games
American McGee is a game designer and entrepreneur who began his career at id So ware creating levels
for such games as DOOM II (1994), Quake (1996), and Quake II (1997). He has since designed his own games,
including American McGee??™s Alice (2000), American McGee presents Scrapland (2004), American McGee
presents Bad Day LA (2006), and Grimm (2008).
On ge ing into the game industry:
I was working as an auto mechanic and living in Mesquite, Texas. It just so happened that one of my neighbors
was John Carmack, owner of id So ware. He and I became friends, and a er several months of hanging
out and beta testing at id, John o?¬? ered me a job doing tech support. While answering phones I trained
myself on the in-house design tools and quickly found myself creating content for DOOM II. The rest, as
they say, is history.
Pages:
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166