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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


On favorite games:
Games that deliver a sense of an endless world, living environments, and open-endedness always get my
stamp of approval. I??™m looking forward to the day when emergent gameplay takes us away from the idea of
???video games??? and into alternate realities where we decide what the gameplay is.
On inspiration:
Every game I play inspires me in some way. It could be an elegant solution to a third person auto camera or
the worst driving physics ever created??”even the mistakes have something to teach us.
On the design process:
Game design is a collaborative and iterative process for me. Early on I focus on narrative while my art director
sketches visuals. Together we ?¬‚ esh out characters, environments, and simple game concepts. We build
on things we know, game ideas that we admire, and pieces collected from other mediums. Our ?¬? rst rough
concepts are o en very jumbled, even confused. From these we distill down until we??™re le with a concept,
game mechanic, story, art style, and other creative elements that all click. From start to ?¬? nish this can take
us months, but it is a very enjoyable and exciting process.


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