This has become a mainstay of computer games (such as Civilization), but
Cosmic Encounter??™s simple auto balancing system still rules supreme as the ?¬? nest use of this
concept.
?· World in Flames 5th Edition: Something deep within my soul forces me to replay all of World War II
every year or two by using this huge retro-style war game. There??™s no excuse for it, really.
?· Civilization (the board game): Civilization brings the economy to the forefront in a way that few
games have done successfully. Every decision you make in Civilization a?¬? ects your economy for
be er or worse, and the card trading is a blast.
?· Runequest: Runequest is my favorite role-playing game.
An astute reader will notice that none of my ?¬? ve favorites are computer games. I didn??™t realize this until a er
I??™d wri en them down, but it??™s probably not a coincidence.
Advice to designers:
Be familiar with all types of games, not just computer games.
Designer Perspective: Sandy Petersen 47
48 Chapter 2: The Structure of Games
Further Reading
Suits, Bernard. The Grasshopper: Games, Life
and, Utopia.
Pages:
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170