SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 159 | Next

Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

Boston: Godine, 1990.
Su on-Smith, Brian. The Ambiguity of Play.
Cambridge, MA: Harvard University Press, 1997.
End Notes
Ibid, p. 38.
Huizinga, Johan. Homo Ludens: A Study of the Play
Element in Culture. Boston: The Beacon Press,
1955. p. 10.
Salen, Katie and Zimmerman, Eric. Rules of Play: Game
Design Fundamentals. Cambridge, MA: The MIT Press,
2004. p. 304.
Conway, John and Pa erson, Mike. Sprouts, 1967.
3.
4.
5.
6.
It can be argued that single and multiplayer Quake are
completely di?¬? erent games, or at least they provide
very di?¬? erent player experiences. For the sake of this
discussion, we have chosen to look at the single player
version to establish a greater contrast between it and
the multiplayer card game Go Fish.
Suits, Bernard. The Grasshopper: Games, Life and
Utopia. Boston: Godine, 1990. p. 23.
1.
2.
DeKoven, Bernie. The Well-Played Game:
A Playful Path to Wholeness. Lincoln, NE: Writers
Club Press, 2002.
Huizinga, Johan. Homo Ludens: A Study of the Play
Element in Culture. Boston: The Beacon Press, 1955.
Salen, Katie and Zimmerman, Eric.


Pages:
147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171
print 'wózki dziecięce 1171501602' . "\n"; print 'wózki wielofunkcyjne 1171501603' . "\n"; print 'oc ac 1171501684' . "\n"; print 'Motocykle 1171501801' . "\n"; /*