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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

Player versus player
This is a game structure in which two players directly
compete. Examples include checkers, chess, and
tennis. This is a classic structure for strategy games
and works well for competitive players. The oneon-
one nature of the competition makes it a personal
contest. Two player ?¬? ghting games such as
Soul Calibur II, Mortal Kombat, and others have
employed this structure successfully. Again, the
intense competition marks this pa ern for focused,
head-to-head play.
4. Unilateral competition
This is a game structure in which two or more
players compete against one player. Examples
include tag, dodge ball, and the Scotland Yard
board game. A highly undervalued structure, this
pattern works as well with ???free for all??? games like
tag, as it does with intensely strategic games like
Scotland Yard. As does tag, Scotland Yard pits
one player, Mr. X, against all the other players.
However, unlike tag, Scotland Yard has the larger
3.6 Multiple individual players versus game: Boxing for Atari 2600 and Soul Calibur II for Xbox
Soul Calibur II ?© 2003 Namco Ltd.


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