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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

All Rights Reserved. Courtesy of Namco Holding Corp.
3.7 Unilateral competition: Scotland Yard
group (the detectives) trying to catch the singled
out player (the criminal). This game balances
between the two forces because the criminal has
full information about the state of the game, while
the detectives have to work together to deduce
the state from clues left by the criminal. It??™s a very
interesting model for combining cooperative and
competitive gameplay that is wide open for digital
game development.
5. Multilateral competition
This is a game structure in which three or more
players directly compete. Examples include
poker, Monopoly, multiplayer games likes Quake,
WarCra III, Age of Mythology, etc. This is the pattern
that most players think of when they refer to
???multiplayer??? gaming. Nowadays, the trend is to
think of multiplayer in terms of massive numbers
of players, but as the thousands of years of predigital
multiplayer game history supports, there??™s
still plenty of room for innovative thinking in terms
of smaller, directly competitive groups.


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