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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

It could also be
argued that Second Life??™s noncompetitive, creative
environment is a form of cooperative play. It would
be interesting to see more designers experiment
with this approach.
7. Team competition
This is a game structure in which two or more groups
compete. Examples include soccer, basketball,
56 Chapter 3: Working with Formal Elements
charades, Battlefield 1942, and Tribes. Team sports
have proved the power of this pattern of player
interaction over and over, not only for the players
but for a whole other group of participants??”the
fans. As if responding to the need for this particular
multiplayer pattern, teams (called clans or guilds)
sprang up almost immediately upon the introduction
of multiplayer and massively multiplayer
digital games. The multiplayer features introduced
in Halo 2 include custom games in which players
can define their own rules and teams. Think
about your own experiences with team play??”what
makes team play fun? What makes it different
from individual competition? Is there an idea for a
team game that comes from your answers to those
questions?
Exercise 3.


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print 'Macna 1171501954' . "\n"; print 'MDS 1171501953' . "\n"; print 'luksfery 1171501898' . "\n"; print 'Kenny 1171501955' . "\n"; print 'program do fakturowania 1171501916' . "\n";