Most
things in life are exotelic. We do them not because
we enjoy them but to achieve some goal. Some activities
such as art, music, sports, and games are usually
autotelic: There is no reason for doing them except to
enjoy the experience they provide.
These elements of enjoyment are not a step-by-step
guide to creating enjoyable, challenging game experiences;
you need to work out for yourself what these
ideas mean in the context of your own games. But the
focus that Csikszentmihalyi places on goal-oriented,
rule-driven activities with clear focus and feedback are
clues that might point you in a bene?¬? cial direction.
Think about questions like these as you design
your game:
?· What skills does your target audience have?
What skill level are they at? Within that knowledge,
how can you best balance your game for
your players??™ abilities?
?· How can you give your players clear, focused goals,
meaningful choices, and discernible feedback?
?· How can you merge what a player is doing physically
with what they need to be thinking about in
the game?
?· How can you eliminate distractions and fear
of failure; that is, how can you create a safe
4.
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