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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

In these games, the story points are
We??™ve said that the outcome of a game must be
uncertain??”that this is part of the formal structure
of the game. This is true of a story as well. The outcome
of a story is also uncertain (at least the ?¬? rst
time we experience it). Plays, movies, television,
and games are all media that involve storytelling
and narratives that begin in uncertainty and that
are resolved over the course of time. However, the
uncertainty in a ?¬? lm or a play is resolved by the
author, while the uncertainty of a game is resolved
by the players. Because of this, it is very di?¬? cult
to integrate traditional storytelling methods into
games.
laid out at the beginning of a level, and the player
must succeed to move on to the next level and the
next story point. Like a gameplay version of the Bill
Murray ?¬? lm Groundhog Day, failure means playing
the level again and again until you succeed; only
then will the story progress.
There are some game designers who are interested
in allowing the game action to change the
structure of the story so that choices the player
makes a?¬? ect the eventual outcome.


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print 'Szkolenia Poznań 1171501622' . "\n"; print 'Szkolenia Łódź 1171501623' . "\n"; print 'modne ubrania dla dzieci 1171501724' . "\n"; print 'oleje samochodowe 1171501599' . "\n"; print 'księgowość internetowa 1171501919' . "\n";