On the other hand, if there is a scarcity
of ore, players will trade aggressively for it. This simple
example of the laws of supply and demand adds
a fascinating aspect to gameplay that we did not see
in the Pit example.
Another key di?¬? erence from the simple bartering
in Pit is that in Se lers of Catan, the total amount
of product in the economy changes over the course
of the game. Each player??™s turn has a production
phase, the results of which are determined by a roll
of the dice and the placement of player se lements.
Product enters the system during this phase. Product
is then traded and ???consumed??? (used to purchase
roads, se lements, etc.) during the second phase of
the player??™s turn.
To control the total amount of product in the system
at any time, the system includes a punishment for
holding too many resources in your hand. If a player
rolls a seven during the production phase of their
turn, any player holding more than seven cards has to
give half of their hand to the bank. In this way, players
are discouraged from hoarding and are encouraged
to spend their resources as they earn them.
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