This is ?¬? ne, and many experienced
game designers make a career out of doing
the same. Our goal, however, is to enable you to go
beyond borrowing and begin innovating.
The game designers we admire are the ones who
break conventions and go where other designers dare
not tread. The advantage of computers is that improvements
in technology o en allow us to do things that were
previously impossible. This gives the designer a unique
chance to experiment with novel types of gameplay.
But do not rely solely on technical advancements to
open up new avenues of design. Many of the greatest
designs come about through tireless experimentation.
Conclusion 169
170 Chapter 6: Conceptualization
Designer Perspective??• Bill Roper
CEO, Flagship Studios
Bill Roper is a game designer and producer whose credits include
games such as Warcra : Orcs and Humans (1994), Warcra II: Tides
of Darkness (1995), Diablo (1996), Starcra (1998), Starcra : Brood War
(1998), Diablo II (2000), Diablo II: Lord of Destruction (2001), Warcra III:
Reign of Chaos (2002), and Warcra III: The Frozen Throne (2003).
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