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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

5.
The objective of the game is to move all three of
your boats to the harbor card and earn the most points.
Your score is the total of all docks your boats are placed
at, and the player with the most points wins.
7.5 Up the River
The procedures of the game are simple: The
youngest player goes ?¬? rst. On her turn, a player rolls
the die and chooses one of her boats to move forward
that many spaces. A player can only move one
boat per turn. If a boat lands on the sandbar, it must
stop there until the player??™s next turn, even if the roll
was higher. If a boat lands on the high tide card with
a direct throw, it advances three extra spaces, even if
this means it advances into the harbor. A player does
not need an exact throw to enter the harbor.
So far the game seems fairly mundane??”a dice
race. But there are two special rules that give the system
just enough of a twist to make it interesting. The
?¬? rst is called the waterfall. A er each player has had
a turn, the bo om piece of the board is moved to the
top. This simulates the current of the river pushing
the boats back downstream.


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