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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

An animatic does not use the real game
technology, and it does not give a sense of the
kinesthetics, but it can help communicate both
the aesthetics of the game and some portions of
the gameplay.
?· An interface prototype is a mock-up of the visual
interface. This can be done in a static board or
using an animatic. This can even be done ?¬? rst as
a paper prototype and playtested before moving
on to a digital format.
?· Audio sketches are early dra s of the music and
sound e?¬? ects that can really help to set the tone
of the game and are useful for bringing life to animatics
and other prototypes.
8.4 Student research game Cloud
216 Chapter 8: Digital Prototyping
The team at Insomniac Games described their
animation prototyping process for Ratchet & Clank
as saving time not only for the animators but for the
design and programming sta?¬? as well. ???As a rule,??? says
animation technical director John Lally, ???our prototypes
emphasized function over style. . . . For the animators,
this meant that prototype characters needed
to jump to their correct heights, a ack to their design
speci?¬? cations, and run at their proper speeds.


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