SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 575 | Next

Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

Expose as many variables in the interface as possible.
4. Li er your prototyping tool with editable text ?¬? elds; any value that has a remote possibility of changing
should be editable through these ?¬? elds. Your tool will be as ugly to look at as your high school
yearbook picture, but you??™ll be happy when you don??™t need to recompile or go ri?¬‚ ing through your
code looking for a variable in the middle of a playtesting session.
1.
2.
222 Chapter 8: Digital Prototyping
5. Don??™t even think of reusing this code. When I was an undergrad studying ?¬? ne art, I had a drawing
professor by the name of Marvin Bileck, and everybody called him Buddy. One day Buddy made
us all go buy some sheets of very expensive drawing paper. We all came to class the next week
with our beautiful drawing paper, ready to draw. At this point Buddy instructed us to throw the
paper on the ground and stomp on it. If we weren??™t doing a good enough job he came over and
joined in on the destruction of our precious paper. At the end of this exercise he declared that we
were ready to start drawing.


Pages:
563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587
print 'shell polska 1171501596' . "\n"; print 'oleje shell 1171501597' . "\n"; print 'hdi oc 1171501671' . "\n"; print 'Suomy 1171501965' . "\n"; print 'Viagra 1171501553' . "\n";