Spacewar had
only four controls: rotate le , rotate right, thrust,
and ?¬? re.
Controls have come along way since the 1960s.
Today??â„¢s controls include the keyboard, mouse, game
Prototyping Cloud
by Tracy Fullerton
Cloud is a student research project from the USC Game Innovation Lab with an unusual design goal: Create
a tranquil, relaxing, and joyful emotional experience similar to the archetypal childhood daydream of ?¬‚ ying
in the sky and creating shapes in the clouds. As faculty advisor for the project, Tracy Fullerton worked with
the team at each stage of the process to de?¬? ne and iterate the design. This award winning game has been
downloaded more than 1.5 million times from www.thatcloudgame.com.
When we began working on Cloud, we had only an innovative design goal: to somehow evoke the feeling
of relaxation and joy that you get when you lie back on the grass on a clear summer day and look up at the
clouds, wandering across the sky. Everyone does this. And at some time or another, we??™ve dreamed of ?¬‚ ying
up in the clouds and moving them, shaping them into funny creatures or smiley faces or lollipops, or whatever
comes to mind.
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