In collocated
group play, the game shrinks to the corner, and the whole room becomes the stage for play. Emotions
feed o?¬? each other as players jostle each other, add content to the game, and outdo each other with
wi y put-downs. The most common emotion when people play together is amusement. Players laugh even
at negative events. The most important emotion between people is love or the feeling of closeness and
friendship between players. These social emotions also relate to computer characters, such as virtual pets
in Nintendogs and WOW. Diner Dash combines Hard Fun and People Fun because to win the player must
keep restaurant customers happy. Emotions from playing with others are so strong that people play games
they don??™t like, or they play games when they don??™t like playing games, just for the opportunity to spend
time with their friends. In subscription MMOs, as with all games strong in People Fun, players come for the
content, but they stay for the connection they feel with other players.
9.8 The play matrix
The Play Matrix
Now let??™s think about the game of blackjack.
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