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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

Do you prefer to play alone or with human opponents?
10. What elements do you think could be improved?
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Dramatic elements
Was the game??™s premise appealing to you?
Did the story enhance or detract from the game?
As you played, did the story evolve with the game?
Is this game appropriate for the target audience?
On a piece of paper, graph your emotional involvement
over the course of the game.
Did you feel a sense of dramatic climax as the game
progressed?
How would you make the story and game work be er
as a whole?
Procedures, rules, interface,
and controls
Were the procedures and rules easy to understand?
How did the controls feel? Did they make sense?
Could you ?¬? nd the information you needed on the
interface?
Was there anything about the interface you would
change?
Did anything feel clunky, awkward, or confusing?
Are there any controls or interface features you would
like to see added?
End of session
Overall, how would you describe this game??™s appeal?
Would you purchase this game?
What elements of the game a racted you?
What was missing from the game?
If you could change just one thing, what would it be?
Who do you think is the target audience for this
game?
If you were to give this game as a gi , who would you
give it to?
Revision Ideas
[Ideas you have for improving the game]
1.


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print 'Pady 1171501744' . "\n"; print 'Szorowarki 1171501745' . "\n"; print 'interkom 1171501967' . "\n"; print 'kalkulator oc 1171501685' . "\n"; print 'modelki 1171501883' . "\n";