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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


Foundation
During this stage, your main concern is that the basic
idea for your game is fun. Your prototype might only
consist of a core mechanic with which to engage,
and there might not be much else. You might have
in?¬? nite loopholes, dead ends, etc., but do not worry
about all of that right now. At this point, you just
need to get a sense of the core of the system you
have thought of, so that you can judge whether or
not it is a compelling base for a game. As we mentioned
in Chapter 9, at this stage, you will probably
be playtesting the system on your own. The game
is really only valid as an exercise in con?¬? rming your
intuition that the idea makes a good foundation for
a game.
Structure
When you have a solid foundation, your next goal is
to add enough structure to make the prototype functional
for playtesters other than yourself??”probably
your close friends or coworkers, but still, someone
other than yourself. We will discuss the essence of
???functionality??? in detail, but intuitively, you already
know what it means: Your prototype works at a basic,
albeit clunky, level.


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