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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

This will make the job of balancing
your game much smoother.
If possible, your spreadsheets should mirror
your game??™s structure. This will allow you to be er
communicate with your programmers. We strongly
recommend si ing down with your technical team and
laying out the spreadsheets together. Each subsystem
within your game, whether it is combat, economic,
or social, should have its own set of interconnecting
tables. Apply the same principles of purity of purpose
and modularity to your spreadsheets. Look at the
spreadsheets as both your starting point??”a great tool
for laying out the game design??”and your ending point??”
a tool used in re?¬? ning and perfecting the gameplay.
Exercise 10.12: Spreadsheets
Take the game variables you listed in Exercise 10.5
and put them into a spreadsheet program like Excel.
Make sure that the structure of the spreadsheet parallels
that of the game system. Now you can use this
tool in balancing your game.
Conclusion
Congratulations, by now your original game should be
functional, internally complete, and balanced. That
means you are ready to begin re?¬? ning your game,
the ?¬? nal stage of the design process.


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print 'Dochodzenie odszkodowań 1171501939' . "\n"; print 'Pomoc ofiarom wypadków 1171501938' . "\n"; print 'Marc o polo 1171501868' . "\n"; print 'odzież motocyklowa 1171501974' . "\n"; print 'Szkolenie zarządzanie ludźmi 1171501631' . "\n";