?· Metal Gear Solid: It??™s the ?¬? rst game to let me play out my fantasy of sneaking around and taking people
out. The game triggered feelings of fear and anticipation as I ran and hid from the enemy or snuck
around a corner. It also has a good story.
?· Pikmin: I love this game for its fresh concept and great execution of gameplay.
?· WarCra : As a player, real time strategy is my favorite genre of games. The most important thing in an
RTS game is balance. When you ?¬? nd an imbalance that you can exploit in an RTS game, it is no longer fun
to play. In terms of balance, WarCra is the best execution of an RTS game.
On inspiration:
What inspires me the most are games that feel fresh and original in concept or design. Games that have
fallen into that category in their time are: Test Drive, SimCity, Goldeneye, Metal Gear Solid, The Sims, and
Pikmin.
Advice to designers:
Understand the structure of games and what makes them fun. Ideas and concepts are cheap. Structure and
execution are what make a game great.
Designer Perspective??• Starr Long
Producer, NCSo
Starr Long is a game producer and project
director whose credits include Ultima Online
(1997), Ultima Online: The Second Age (1998),
City of Heroes (2004), and Tabula Rasa (in
production).
Pages:
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013