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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


10.2 Development platform and tools
Describe the development platform, as well
as any so ware tools and hardware that are
required to produce the game.
10.2.1 So ware
10.2.2 Hardware
10.3 Delivery
How do you plan to deliver this game? On
DVD, over the Internet, on wireless devices?
What is required to accomplish this?
398 Chapter 14: The Design Document
10.3.1 Required hardware and so ware
10.3.2 Required materials
10.4 Game engine
10.4.1 Technical Specs
What are the specs of your game
engine?
10.4.2 Design
Describe the design of your game
engine.
10.4.2.1 Features
10.4.2.2 Details
10.4.3 Collision detection
If your game involves collision detection,
how does it work?
10.4.3.1 Features
10.4.3.2 Details
10.5 Interface technical specs
This is where you describe how your interface
is designed from a technical perspective.
What tools do you plan to use, and how will it
function?
10.5.1 Features
10.5.2 Details
10.6 Controls??™ technical specs
This is where you describe how your controls
work from a technical perspective.
Are you planning on supporting any unusual
input devices that would require specialized
programming?
10.


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print 'energetyka wiatrowa 1171501719' . "\n"; print 'maszty pomiarowe 1171501720' . "\n"; print 'program do księgowości 1171501917' . "\n"; print 'program do faktur 1171501915' . "\n"; print 'Przeprowadzki 1171501943' . "\n";