I started as a programmer at a game developer in Burnaby,
British Columbia, Canada, called Distinctive So ware. My ?¬? rst assignment was to do Hardball II. It was a
sequel to the hugely successful Hardball by Bob Whitehead, and it was a great learning experience. I worked
almost every single day for the 18 months it took to develop the game.
On favorite games:
This list changes over time, but some of them include Populous, Duke Nukem 3D, the original Command &
Conquer, Ratchet & Clank, and now Ba le?¬? eld: 1942. I like these particular games because they grabbed
me and gave me a fresh new experience. I really don??™t enjoy games that retread old ideas. I like spending my
time experiencing something new!
On game in?¬‚ uences:
The most inspirational games are the early Sid Meier and Peter Molyneux games, and then without a doubt
Dune II and Command & Conquer from Westwood Studios. Without Command & Conquer, I would never
have le EA to create Total Annihilation. Recently I have been inspired by games like Harvest Moon on the
GameCube. These games remind me that it??™s not about technology, it??™s really about great game design.
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