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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


On ge ing into the game industry:
I started o?¬? working in the ?¬? lm industry doing e?¬? ects work on movies. I eventually began doing art for games
and eventually joined a small game developer in Northern California full time around 15 years ago. I was
hired as the lead animator, but I quickly began doing design work on games. Every year I did more and more
design work and less art. I eventually moved over to Microso as a lead designer and ?¬? rst party action and
strategy design director. I have since worked at Westwood Studios, EA Los Angeles, UBISOFT, Insomniac
Games, and Midway Los Angeles on a wide variety of very successful titles.
On game in?¬‚ uences:
Every game I work on has a di?¬? erent set of games that inspire me. I grew up owning and playing practically
every game that came out, so it??™s hard to say which of those had the most in?¬‚ uence on me. Early on professionally,
games like WarCra , Ultima, Command & Conquer, and System Shock had a lot of in?¬‚ uence on me.
I liked games that showed me that it was possible to play a game, have a story, and be able to think through
them instead of just ?¬? ght or jump your way through them.


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print 'hyundai i20 1171501702' . "\n"; print 'porównanie samochodów 1171501701' . "\n"; print 'modelki 1171501883' . "\n"; print 'Odszkodowanie 1171501942' . "\n"; print 'Szorowarki 1171501745' . "\n";