Most challenges come because of time constraints more than
anything. Almost any problem can be solved with enough time and resources. The question is what you
do when faced with a limited amount of time and have a fundamental problem you need to solve that will
a?¬? ect the entire game. When designing Munch??™s Oddysee we expected a lot of additional features to be
completed for the ?¬? nal game, but then suddenly we realized that we didn??™t have time to ?¬? nish them.
For example, the main character, Munch, was originally supposed to be able to transform into a giant
creature, like the Incredible Hulk, and then be able to ?¬? ght, instead of being unable to a ack anyone and
really just being an antihero. Munch was also a ?¬? sh and was supposed to spend most of his time in the water,
but we never got any additional gameplay working properly in the water, except for Munch??™s ability to swim
in it. There were no enemies in the water, and not very much could even hurt you in the water.
Designer Perspective: Troy Dunniway 411
412 Chapter 14: The Design Document
Further Reading
and Proposal,??? Gamasutra.
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