htm.
Ryan, Tim. ???The Anatomy of a Design Document:
Documentation Guidelines for the Game Concept
413
Unless you are a producer or an executive, you might
never even see the contract or terms under which
your game is produced. You might not feel the need
to understand the royalty structure of the agreement
or the rights assignments for the characters you create.
You might want to ignore all the lengthy contract
language and business mumbo jumbo and stay
focused on what you love??”designing games. But if
you are going to be a smart, e?¬? ective, and successful
game designer, you might want to think again before
dismissing the business side of things so quickly.
Understanding the basic structure of the game
industry??”the players, the market, and how business
deals are structured between publishers and
developers??”is knowledge that can make you a
be er designer, especially in a commercial sense.
This chapter provides a basic overview of how the
game industry works and how deals are structured to
produce and publish games. It is not a comprehensive
explanation, but it will give you enough understanding
to participate intelligently in the deal-making process
for your game if you are invited to do so.
Pages:
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065