You have
probably noticed by now that we did not emphasize
the concept of genre in any of our discussions about
design. This is because we believe genres are a mixed
blessing to a game designer.
On one hand, genres give designers and
publishers a common language for describing styles
of play. They form a shorthand for understanding
416 Chapter 15: Understanding the Game Industry
That said, genre is a big part of today??™s game
industry, and as a designer, it is important for you to
understand the role it plays. The top-selling genres
di?¬? er between platforms and between market segments.
When publishers look at your game, they want
to know where it falls in current buying trends of the
gaming audience. Without the bene?¬? t of genre, this
would be a di?¬? cult task.
Although we do not want you to inhibit your
design process by too great an emphasis on genre,
designers can learn something from the publishers??™
emphasis on creating products for players who enjoy
speci?¬? c types of gameplay. To be er understand
today??™s top-selling genres, we have brie?¬‚ y listed their
key di?¬? erentiators.
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