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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

You have
probably noticed by now that we did not emphasize
the concept of genre in any of our discussions about
design. This is because we believe genres are a mixed
blessing to a game designer.
On one hand, genres give designers and
publishers a common language for describing styles
of play. They form a shorthand for understanding
416 Chapter 15: Understanding the Game Industry
That said, genre is a big part of today??™s game
industry, and as a designer, it is important for you to
understand the role it plays. The top-selling genres
di?¬? er between platforms and between market segments.
When publishers look at your game, they want
to know where it falls in current buying trends of the
gaming audience. Without the bene?¬? t of genre, this
would be a di?¬? cult task.
Although we do not want you to inhibit your
design process by too great an emphasis on genre,
designers can learn something from the publishers??™
emphasis on creating products for players who enjoy
speci?¬? c types of gameplay. To be er understand
today??™s top-selling genres, we have brie?¬‚ y listed their
key di?¬? erentiators.


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