Use these positions as a chance to
network with employees and prove that you can handle greater responsibility.
End Notes 435
End Notes
Sheff, David. Game Over: How Nintendo
Conquered the World. New York: Vintage Books,
1994. p. 52.
Wilson, Trevor. ???Game Developer Reports: Top 20
Publishers, 2007.??? Game Developer. October 2007.
Donovan, Tristan. ???Game Developer Reports: Top 20
Publishers.??? Game Developer. September 2003.
4.
5.
6.
Peter D. Hart Research, as quoted in ???Essential
Facts about the Computer and Game Industry,???
Entertainment So ware Association.
Entertainment So ware Association, ???Essential Facts
about the Computer and Game Industry.???
Harding, Piers. ???Western World MMOG Market: 2006
Review and Forecasts to 2011.??? Screen Digest. March 2007.
1.
2.
3.
436
There is no one way to get into the game industry.
If you have been reading along with the designer perspectives
throughout this book, you have probably
noticed that each individual designer has a unique
story to tell about how he or she got a start designing
games. No two took the same path, and you too will
have to ?¬? nd your own way.
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