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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

If you take some courses in engineering
or computer science, it will give you an edge over
the competition. While you should not make tools
your learning focus, you should become familiar with
the applications used to make games. Programs like
Adobe Photoshop, Illustrator, and Flash; 3D Studio
Max; Maya; and Microso Project and Excel are all
important nonprogramming tools that you might want
to become familiar with, and most game programs will
o?¬? er some training in these tools.
Play Games
You can teach yourself about design by playing as many
games as you can, reading about their history and development,
and analyzing their systems. We assume you
love games, so playing them a lot is probably something
you do already. But just playing is not enough. Get in
the habit of analyzing the games you play. Challenge
yourself to learn something new from each game
you play. Be active in online game communities like
GreatGamesExperiment.com, Kongregate.com, and
GameDev.net. As we discussed in Chapter 1, develop
a sense of game literacy, which can help you to discuss
games at a deep system level and communicate your
ideas about them with concrete examples.


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