If you take some courses in engineering
or computer science, it will give you an edge over
the competition. While you should not make tools
your learning focus, you should become familiar with
the applications used to make games. Programs like
Adobe Photoshop, Illustrator, and Flash; 3D Studio
Max; Maya; and Microso Project and Excel are all
important nonprogramming tools that you might want
to become familiar with, and most game programs will
o?¬? er some training in these tools.
Play Games
You can teach yourself about design by playing as many
games as you can, reading about their history and development,
and analyzing their systems. We assume you
love games, so playing them a lot is probably something
you do already. But just playing is not enough. Get in
the habit of analyzing the games you play. Challenge
yourself to learn something new from each game
you play. Be active in online game communities like
GreatGamesExperiment.com, Kongregate.com, and
GameDev.net. As we discussed in Chapter 1, develop
a sense of game literacy, which can help you to discuss
games at a deep system level and communicate your
ideas about them with concrete examples.
Pages:
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132