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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"


Before si ing down to write your e-mail, research
this person??™s background and the games he has worked
on. Personalize your e-mail to him based on your
research. A li le knowledge and a well-wri en introduction
of yourself and why you are contacting him can
go a long way. If you are lucky, your e-mail will get a
response. Even if there is no job at the moment, you will
have made a contact, and you can introduce yourself in
person at the next industry event or conference.
Good research and writing notwithstanding, do not
expect too much from each message that you send.
Professionals working in the game industry receive a
lot of unsolicited inquiries. If they do not write back,
do not be surprised or upset. They are probably in
the midst of production and too busy to answer their
mail. But if you continue to persevere, your odds will
increase with every message you send.
Exercise 16.2: Follow-Up Le er
Write a follow-up le er to a person you have met via
your networking e?¬? orts to talk about job opportunities
in her company or to show her your original game
idea.


Pages:
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print 'drzwi antywłamaniowe warszawa 1171501751' . "\n"; print 'rolety warszawa 1171501752' . "\n"; print 'spodnie motocyklowe 1171501981' . "\n"; print 'Alpinestars 1171501959' . "\n";