SEARCH
0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Prev | Current Page 1129 | Next

Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

These
are generally not paid positions, and they are not as
hard as ge ing a paying job. But before you take an
intern position, make sure the company is serious about
le ing you become involved in actual projects. You do
not want to spend three to six months making photocopies
or acting as a receptionist. This won??™t advance
your career much or teach you about the industry.
A good internship will allow you to learn about some
aspect of the business. Interns o en do research, testing,
or assist producers or executives. It is a great way
to get to network and to increase your knowledge.
Getting a Job at a Published or Developer 439
440 Chapter 16: Selling Yourself and Your Ideas to the Game Industry
An Interview with a Game Agent
by Richard Leibowitz
Richard Leibowitz is the president of Union Entertainment, a talent management and production company
specializing in video games.
Game Design Workshop: How did you become a game agent and why?
Richard Leibowitz: A er considering careers in law, ?¬? nance, and politics, I decided to combine the three in
entertainment and took a position at Paramount Pictures as an a orney in the Domestic Television
department.


Pages:
1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141
print 'Viagra print 'Viagra print 'Viagra 1171501549' . "\n"; print 'hdi oc 1171501671' . "\n"; print 'Czyszczenie żaluzji Katowice 1171501749' . "\n";