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Tracy Fullerton

"Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games"

See Idea(s)
Conferences, 438
Con?¬‚ ict
creation of, 77, 104
description of, 31, 34
dilemmas, 78, 313
in Donkey Kong, 105f, 105??“106
escalation of, 104
examples of, 77
importance of, 104
obstacles, 77
opponents, 77??“78, 78f
puzzles and, 324
in single player versus game
interaction pa ern, 51
Connect Four, 60??“61, 64, 66, 269??“270,
286
Consoles
description of, 414??“415, 415f
development costs of, 428
licensing agreements, 429??“430
Construction games, 63??“64, 64f,
316??“317
Content, 442
Content licensing, 429
Contract Bridge, 47
Control systems, 131??“132
Control table, 231, 231f
Controlled game situations, 265
Controllers, 227, 227f
Controls, 227, 230??“231
Conway, John, 128??“129, 139
Cool Spot, 242
Cooperative games, 80
Cooperative play interaction pa ern,
55, 56f
Core Contingency, The, 407
Core gameplay
Cloud, 228
description of, 188??“189
Core mechanic, 188??“189, 330??“333
Corollo, Chris, 404f
Cosmic Encounter, 47, 150, 191
Costikyan, Greg, 387
Costs
development, 428
licensing, 429
Cover le er, 353??“354
Covert Action, 344
Crackdown, 143
Cra sman, 92
Cranium, 425
Crawford, Chris, 38, 182
Creativity, 9??“10, 148??“149
Crokinole, 141
Cross Currents, 210
Cruel 2 B Kind, 58??“59, 80
Csikszentmihalyi, Mihaly, 87??“90,
148??“149
Curious George Learns Phonics, 420
Currency, 74, 74f
Cut up games, 155, 155f
DDaglow, Don, 108??“109
Dance Dance Revolution, 90f, 227,
259
Darfur is Dying, 43, 43f
Darger, Henry, 17
Dark Age of Camelot, 370??“371
Das Amule , 141
Data hooks, 257
Daviau, Rob, 272??“273
458 Index
DDR, 210
Dead ends, 285
Deal structures, 441
Decisions, 319??“320
Deconstructing set, 116??“117
Def Jam Vende a, 172, 390, 417, 421
Deliverables, 382??“383
Demarest, Ken, 404f
Demo, 443
Design document
audience, 396??“397
characters, 397
communication and, 394??“395
contents of, 395??“399
de?¬? nition of, 15
description of, 394
designer??™s re?¬‚ ections on writing
of, 408
?¬‚ owcharts, 400??“401, 401f
game world, 398
gameplay, 397
legal analysis, 397
length of, 395
marketing, 396??“397
medial list, 398
purpose of, 406
revisions to, 396
story, 398
summary of, 406
technical specs, 398??“399
vision statement, 396
wireframes, 400??“401, 402f
writing of, 400, 406
Designers
game.


Pages:
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print 'kaski motocyklowe 1171501972' . "\n"; print 'alarm motocyklowy 1171501971' . "\n"; print 'Dochodzenie roszczeń 1171501934' . "\n"; print 'Szkolenie zarządzanie ludźmi 1171501631' . "\n"; print 'transport sejfów 1171501951' . "\n";